19/02/2008

An Onslaught gamemode

I've been working on an Onslaught gamemode for someone. I can't particularly remember why I offered to make it, but my memory has always been a bit odd, I'm sure I had a reason.... it features stuff like a reduced-functionality version of the spawnmenu, a class select menu, and lots of stuff trying to kill players. Which is all good, right? Anyway, I really just want an excuse to put more screenshots on my blog. Yay.


17/02/2008

Exam week over, back to 'real' work

Working on the gamemode again. It's sharpening up. Still got to finish the HUD and incorporate the rest of upgrades, but hell, it's LOOKING good already. Little touches like changing the offsets on weapons and customizing the bullet tracers have made all the difference - that, and Ep2 blood effects.

Here's a basic lifetime, in chronological order. I cheated - you're not meant to have 3 weapons - but hell, for the pictures... :D



P.S. this is dm_powerhouse, I didn't make this map.

10/02/2008

Not dead - yet

Exams next week. Tomorrow. Mmmm... I'm positively shivering in anticipation.