Gamemode objectives: a dilemma

So, I made the utility framework, and the cloaking device, and they work. But there's not much to do with this stuff, because there is no gameplay to speak of! One thing I hadn't carefully considered when I thought of the gamemode was exactly what objectives players would have.

My initial thought when proposing the gamemode to myself was a money-based victory condition, like that of Science and Industry. However, in the end this didn't make much sense because there weren't good, efficient ways of boosting your income and decreasing that of the opponent. What was needed was a clearer objective that involved explosions.

After much tinkering with crazy ideas whilst discussing with others I decided the ideal (or, most implementable ideal) objective for players was to destroy the enemy equipment producing enemy weapons (later refined to be a power generator). To make things interesting, though, players must take down shield generators to gain access to the power generator. All the generators are going to be destroyable using C4 charges all players will have. I'm sure there will be various tactics to planting charges - cloaking in and stealthily placing, taking everyone out then placing, having other players distract the enemy then placing - which is great. Also, players will have a big waypointed thing to run towards, even if they don't understand anything else, which is fantastic on a playability point.

Still no pictures! I promise some soon, honest.

No comments: