28/08/2008

Now it's called 'Industrial Warzone'

As title declares, the gamemode does have a new name. It looks nice in the server browser, and gets across the whole killing thing aptly, so it'll do.

Gamemode content? There's a fair bit of snazzy stuff since last real content post. There's a weapon select menu you can see in one of the images (you can scroll through weapons or press the appropriate number, it'll appear when you are selecting then fade away; you can only hold two weapons and they are each assigned either slot 2 or 3). When looking at a weapon, it tells you what it is (later down the line it might tell you what upgrades it has too). A few more major upgrades have been added for late-game, namely 'SMG Back-recoil Boosters' (a secondary fire is unlocked on all SMGs that pushes you back from wherever you are facing: jump then look down, and you can boost yourself high in the air, ammunition allowing), a 'Rifle Grenade Launcher' (all rifles get grenade launchers that can hold two impact grenades; they do some damage, or can be used to blast yourself into the air without being damaged, and don't affect normal firing so you can do it mid-combat without stopping bullet fire), and 'Rifle Energycell Tech' (rifles fire pulse-rounds instead of bullets; no recoil, and rapid interruptable recharge rather than magazine-based reloads).

Woah, block of text. tl;dr?: upgrades that allow you to fly or jump around using weapons, and lasers.

You can also see the WIP directional indicator on all the screenshots. I think it looks pretty sweet, even i it is just an adaption of an arrow featured in a previous gamemode. Right now it points you to the nearest undestroyed enemy shield generator, or their power generator if both shields are down (you can C4 shields and the power gen, but there's no actual win connected to reaching and exploding the power gen. Next on my list.)


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